Pula 3 v2.0 Update Demo 2 Has Been Released!
v2.0 Demo 2/4
Demo:
-The demo 2 has Special Operation, 2nd War and Late to the Party. Act 3 Will be added in demo 3
-Arcade Mode 2.0 will be added in Demo 4
Highlights:
-Special Operation has been REMADE from the ground up
-2nd War forest section has been opened up a lot, now focusing on long range
-Removed the accuracy mechanic and running animations
-New Tactical Sub-Menu
Major Changes:
-Removed the accuracy mechanic and running animations
-The Pause menu no longer pauses the game. It is now the tactical menu
Tactical Menu:
-You have access to the same options as paused menu aswell as:
-Request Info (You get detailed statistics of the current battle situation)
Story Mode:
-SO Chapter has been completely remade:
-It is now set during the sunset with an orange atmosphere
-You must infiltrate the mansion from the side before our reinforcements run out
-New music theme for the level by Caspi
-New levels now have a fade in and out effect instead of an abrupt change
-All levels in 2nd War chapter have been tweaked to be more open and better paced
-Many dialouges in Act 2 have been shortened
-Added Health Crates and 1 extra life to compensate for harder difficulty
-1st Prolouge shoot-out and the main shootout in Act II now require 30 Kills instead of 40
-Act II Bossfight has been nerfed since the healing is nerfed
-Act II Bossfight respawns have been buffed from 3 to 5
Minor Changes:
-You can now see what time it is in-game next to the objective
-Heavy Assault sprite has recieved the 2.0 treatment with animated sprites
-Shotgun enemies sprites have been enchaced and animated
-Sniper enemies cloaking ability is now consistent and not random
-Sniper enemies no longer reveal their position when hit
-Sniper enemies deal significantly more damage
-Sniper enemies now ALWAYS die in 2 shots (sometimes before they died either in 3 or 1)
-Classic levels now use healing like in the Major levels
-Passive healing will no longer recover your health to 100% but to 90%
-Passive healing is no longer OP when at extremely low health
-Disabled artificial number inflating in Prolouge shoot-out since 30 kills are now required instead of 40
-Friendly AI will now start following you earlier
-Debug mode can no longer be activated with F9, you now need to hold P+3+F9 together to activate debug mode
Bug-Fixes:
-SMG Bullets now stop when colliding with Grenade Launcher enemies (this also stops them from one-shotting them)
-Fixed bug in SO in which the game would crete infinately spawning text boxes after killing the leader
-Fixed bug in SO where assist text box and the first text box would be obstructed by walls
-You can no longer go through certain doors
-Fixed collisions for tables and servers (Credit to Forgu)
-After using a chekpoint, you can no longer get duplicate Matt's
-After surviving first level in 2nd War the song will no longer continue playing and overlaping with other music
-Polished up the black van sprite
Files
Get Pula 3
Pula 3
Status | Released |
Author | Black Cake Studios |
Genre | Action, Shooter |
Tags | 2D, Indie, offline, Retro, Singleplayer, storygame, Text based, Top down shooter |
More posts
- Pula 3 v2.0 Update Demo 1 Has Been Released!27 days ago
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- Pula 3 v1.3: The Winter Ops UpdateNov 23, 2024
- Pula 3 v1.2: The Arcade UpdateSep 06, 2024
- Pula 3 v1.1.2Mar 13, 2024
- Pula 3 v1.1.1Feb 11, 2024
- Pula 3 v1.1Feb 04, 2024
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