Pula 3 v2.0 Update Demo 2 Has Been Released!


v2.0 Demo 2/4

Demo:

-The demo 2 has Special Operation, 2nd War and Late to the Party. Act 3 Will be added in demo 3

-Arcade Mode 2.0 will be added in Demo 4

Highlights:

-Special Operation has been REMADE from the ground up

-2nd War forest section has been opened up a lot, now focusing on long range

-Removed the accuracy mechanic and running animations

-New Tactical Sub-Menu

Major Changes:

-Removed the accuracy mechanic and running animations

-The Pause menu no longer pauses the game. It is now the tactical menu

Tactical Menu:

-You have access to the same options as paused menu aswell as:

-Request Info (You get detailed statistics of the current battle situation)

Story Mode:

-SO Chapter has been completely remade:

                 -It is now set during the sunset with an orange atmosphere

                 -You must infiltrate the mansion from the side before our reinforcements run out

-New music theme for the level by Caspi

-New levels now have a fade in and out effect instead of an abrupt change

-All levels in 2nd War chapter have been tweaked to be more open and better paced

-Many dialouges in Act 2 have been shortened

-Added Health Crates and 1 extra life to compensate for harder difficulty

-1st Prolouge shoot-out and the main shootout in Act II now require 30 Kills instead of 40

-Act II Bossfight has been nerfed since the healing is nerfed

-Act II Bossfight respawns have been buffed from 3 to 5

Minor Changes:

-You can now see what time it is in-game next to the objective

-Heavy Assault sprite has recieved the 2.0 treatment with animated sprites

-Shotgun enemies sprites have been enchaced and animated

-Sniper enemies cloaking ability is now consistent and not random

-Sniper enemies no longer reveal their position when hit

-Sniper enemies deal significantly more damage

-Sniper enemies now ALWAYS die in 2 shots (sometimes before they died either in 3 or 1)

-Classic levels now use healing like in the Major levels

-Passive healing will no longer recover your health to 100% but to 90%

-Passive healing is no longer OP when at extremely low health

-Disabled artificial number inflating in Prolouge shoot-out since 30 kills are now required instead of 40

-Friendly AI will now start following you earlier

-Debug mode can no longer be activated with F9, you now need to hold P+3+F9 together to activate debug mode

Bug-Fixes:

-SMG Bullets now stop when colliding with Grenade Launcher enemies (this also stops them from one-shotting them)

-Fixed bug in SO in which the game would crete infinately spawning text boxes after killing the leader

-Fixed bug in SO where assist text box and the first text box would be obstructed by walls

-You can no longer go through certain doors

-Fixed collisions for tables and servers (Credit to Forgu)

-After using a chekpoint, you can no longer get duplicate Matt's

-After surviving first level in 2nd War the song will no longer continue playing and overlaping with other music

-Polished up the black van sprite

Files

Pula 3 v2.0 Demo 2 60 MB
20 days ago

Get Pula 3

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