Pula 3 v2.0 Update Demo 1 Has Been Released!


v2.0 Demo 1/4

Demo 1:

The demo 1 has Prolouge, Unforseen Ally and the first cutscene of Special Operation, the 2nd Act will be added in Demo 2.


Graphics:

-All Ball Men have been redesigned with new animated sprites

-All Brik Men have been redesigned with new animated sprites

-Added a new visual effect when a SPECIAL is active

-Remade the look for the AR2

-Added roofs to all buldings


Major Changes:

-There is now 8-Way movement (you can move diagonally)

-While moving you will have inaccuracy, to be accurate like before you have to stand still

-Remade the Text Box that is more detailed and represents the new sprites

-New Enemy AI that hunts the player down when spotted

-New Ally AI that follows the player if they are too far away


Story Mode:

-Opened up all levels to make the game feel more open world

-While the Game is paused you will now see what your current objective is

-Overhauled the healing mechanic, making it more subtle and weaker

-You always have a respawns limit in all levels now

-Checkpoints no longer heal and recover your SPECIAL

-Added an Enemy limit to all levels so that if you're afk the game doesn't overload

-Matt's SPECIAL now lasts a lot shorter but recovers quicker

-Classic Pula levels have been changed so everyone has a health bar and a respawn limit

-However healing is disabled in Classic Pula levels (you heal with HP kits like in arcade)

-Added HP Kits to levels (Like in Arcade Mode)

-Added Energy Kits to secluded parts of levels (Energy Kits restore all SPECIAL's to 100%)

-Many checkpoints in Classic Pula levels have been replaced with Large HP kits

-New Fade out animation for Chapter Text

-Combined many levels into one large one which makes for a smoother experience

-Your HP is now displayed on the character like in Arcade Mode

-Some level transitions have a fade to black, instead of an instant weird switch

-in the last level of UA Chapter, after a little while some extra allies will come to help

-Added an extra bit of dialouge at the UA Chapter so the jump to SO isn't so abrupt

-Characters that arent currently being played are darkened on the HUD to make it more obvious which charater is not selected


Arcade Mode:

-Currently Locked, Arcade Mode v2.0 will be revealed in Demo 4


Minor Changes:

-Your screen flashes red for every hit you take

-Shots fired will now have a random pitch applied to them to make the sound less repetitive

-Character Switching sound has been finalized

-Fence sprite now actually looks like a fence

-Ball Men are no longer 65x64 pixels, they are now 64x64 (Like Markus who was the only 64x64 one up until now)

-The red highlight on HUD that shows which character is selected is now transparent and black

-Characters that arent selected will be darkened on the HUD

-Levels now have a fade in and out effect instead of an abrupt change

-Changed the SPECIAL/Energy Kit sound to something better and louder

-HP color has been changed from red to green (however it still turns red when low)

-Your HP is saved between levels and checkpoints

-Your SPECIAL progress is saved between levels and checkpoints

-Markus's SPECIAL no longer causes insane screen shake to improve visibility

-Added Bullet collision sound effects

-There are now unique sound effects for Text Display when:

-Someone is talking on the radio

-The game is giving you tips


Bug-Fixes:

-Fixed SOM dialouge appearing in SO intro

-You will no longer hear 2 songs playing at the same time while on the final level of UA

-Fixed the Leader of the terrorist being called "master" in some instances

-Dummy Enemies in Prolouge will stop bullets

-Fixed a rare weird interaction Matt would have with walls while his SPECIAL was active

-Fixed bug where you would press invisible mobile buttons on PC

-You can now pause the game in the prolouge solo shootout

-Fixed the Text Box not having a transparent background

Files

Pula 3 v2.0 Demo 1 60 MB
27 days ago

Get Pula 3

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